The Risk Factor

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When to stop and when to risk a roll is what this game is all about. With 9 dice faced with T-E-N-O-N-E, you collect 10 points if you spell T-E-N or 1 point to spell O-N-E. But if you take a risk and roll without forming a word, you lose your accumulated points! The first to reach 200 points wins this dicey diversion.