The Frostrivers tribe lives along the Great Frozen River. Its members reside in harmony with Nature. The tribe follows the laws of the Four Elders, themselves guided by the most venerable of the Elders, the Neta-Tanka. When the Neta-Tanka enters the twilight of life, the Frostrivers gather at the Sacred Grounds to pick a successor. During this ceremony, every clan presents a young leader who will need to demonstrate generosity and the ability to provide for the tribe in order to become the new Neta-Tanka.
When it is your turn, put a worker on the board. All the players put their workers, one at the time, until everybody has placed all their workers.
Then, in the order of the turn, the players will trigger all their workers.
Think ahead, because some actions will require other actions to be triggered beforehand! For example, if you want to collect pelts, the "Hunt" action must have been triggered earlier in the turn. And when you skin the game to obtain the pelts, then the meat becomes available for the other players. It is important to remember the turn's order when you place your workers, or they might have nothing to do when you resolve your actions!
Another key point of the game is that the spots on the board are connected with each other. Triggering 2 actions that are connected with each other gives you a boost (by improving those actions, or giving you extra resources, ...).
There are a variety of ways to score points in the game. You get points by:
- Constructing tents for your tribe
- Providing food for your tribe
- Handcrafting objects
- Building the highest Totem for the deities
- Showing generosity to your fellow players
The player with the most points at the end of the game is declared Nētā-Tanka!